FQuickAxisRotator::SetActiveWorldFrame

Set current transform frame to the given frame

Windows
MacOS
Linux

Override Hierarchy

FQuickTransformer::SetActiveWorldFrame()

FQuickAxisRotator::SetActiveWorldFrame()

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Transforms/QuickAxisRotator.h

Include

#include "Transforms/QuickAxisRotator.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/Transforms/QuickAxisRotator.cpp

Syntax

virtual void SetActiveWorldFrame
(
    const FFrame3d & Frame
)

Remarks

Set current transform frame to the given frame

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