FModelingModeAssetAPI::GenerateStaticMeshActor

Generate static mesh actor

Windows
MacOS
Linux

Override Hierarchy

References

Module

ModelingToolsEditorMode

Header

/Engine/Plugins/Experimental/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingModeAssetAPI.h

Include

#include "ModelingModeAssetAPI.h"

Source

/Engine/Plugins/Experimental/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Private/ModelingModeAssetAPI.cpp

Syntax

virtual AActor * GenerateStaticMeshActor
(
    UWorld * TargetWorld,
    FTransform Transform,
    FString ObjectBaseName,
    FGeneratedStaticMeshAssetConfig && AssetConfig
)

Remarks

Generate static mesh actor

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