| IToolsContextAssetAPI::GenerateStaticMeshActor()
|
Module |
|
Header |
/Engine/Plugins/Experimental/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingModeAssetAPI.h |
Include |
#include "ModelingModeAssetAPI.h" |
Source |
/Engine/Plugins/Experimental/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Private/ModelingModeAssetAPI.cpp |
virtual AActor * GenerateStaticMeshActor
(
UWorld * TargetWorld,
FTransform Transform,
FString ObjectBaseName,
FGeneratedStaticMeshAssetConfig && AssetConfig
)
Generate static mesh actor