CameraShutterAngle

The camera shutter angle determines how much of a given frame the accumulation frames span.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite,
          Meta=(UIMin="0", UIMax="360", ClampMin="0", ClampMax="360"), Category="Movie Pipeline")
int32 CameraShutterAngle

Remarks

The camera shutter angle determines how much of a given frame the accumulation frames span. For example, a 24fps film with a shutter angle of 180 will spread the accumulation frames out over (180/360) percent of the frame (1/24th of a second). With 2 accumulation frames, the first one will be at the very start of the frame and the second accumulation frame will be land on the half way point between the start of this frame and the start of the next.

A shutter angle of 360 means continuous movement, while a shutter angle of zero means no motion blur.

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