| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineCameraSetting.h |
Include |
#include "MoviePipelineCameraSetting.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class UMoviePipelineCameraSetting : public UMoviePipelineSetting
Copyright Epic Games, Inc. All Rights Reserved.
Name | Description | ||
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bManualExposure |
Should we override the exposure on the camera to use a fixed value? This is required for high res screenshots to use consistent exposure between the different tiles of the image. |
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CameraShutterAngle |
The camera shutter angle determines how much of a given frame the accumulation frames span. |
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float |
ExposureCompensation |
What exposure should we use when using Manual Exposure? Same behavior as the Post Processing volume. |
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ShutterTiming |
Shutter Timing allows you to bias the timing of your shutter angle to either be before, during, or after a frame. |
Name | Description | |
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UMoviePipelineCameraSetting() |
Name | Description | ||
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GetDisplayText() |
Warning: This gets called on the CDO of the object |
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GetFilenameFormatArguments ( |
Return Key/Value pairs that you wish to be usable in the Output File Name format string. |
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IsValidOnMaster() |
Can this configuration setting be added to the master configuration? If not, it will throw an error when trying to add it to the master configuration. |
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IsValidOnShots() |
Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config. |