bManualExposure

Should we override the exposure on the camera to use a fixed value? This is required for high res screenshots to use consistent exposure between the different tiles of the image.

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MacOS
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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite,
          Meta=(UIMin="0", UIMax="360", ClampMin="0", ClampMax="360"), Category="Movie Pipeline")
bool bManualExposure

Remarks

Should we override the exposure on the camera to use a fixed value? This is required for high res screenshots to use consistent exposure between the different tiles of the image. Leaving this off lets the camera determine based on the previous frame rendered, which can require long warm up times between shots to allow the exposure to settle.

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