UMoviePipelineWaveOutput

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

MovieRenderPipelineRenderPasses

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineWaveOutput.h

Include

#include "MoviePipelineWaveOutput.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UMoviePipelineWaveOutput : public UMoviePipelineOutputBase

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FString

 

FileNameFormat

What format string should the final files use? Can include folder prefixes, and format string ({shot_name}, etc.)

Constructors

No constructors are accessible with public or protected access.

Overridden from UMoviePipelineOutputBase

Overridden from UMoviePipelineSetting

Name Description

Protected function Virtual Const

void

 

BuildNewProcessCommandLineImpl

(
    FString& InOutUnrealURLParams,
    FString& InOutCommandLineArgs
)

Modify the Unreal URL and Command Line Arguments when preparing the setting to be run in a new process.

Public function Virtual Const

FText

 

GetDisplayText()

Warning: This gets called on the CDO of the object

Protected function Virtual

void

 

ValidateStateImpl()

Attempt to validate the configuration the user has chosen for this setting.

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