| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineWaveOutput.h |
Include |
#include "MoviePipelineWaveOutput.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UMoviePipelineWaveOutput : public UMoviePipelineOutputBase
Copyright Epic Games, Inc. All Rights Reserved.
Name | Description | ||
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FileNameFormat |
What format string should the final files use? Can include folder prefixes, and format string ({shot_name}, etc.) |
No constructors are accessible with public or protected access.
Name | Description | ||
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BeginFinalizeImpl() |
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HasFinishedProcessingImpl() |
Name | Description | ||
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BuildNewProcessCommandLineImpl |
Modify the Unreal URL and Command Line Arguments when preparing the setting to be run in a new process. |
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GetDisplayText() |
Warning: This gets called on the CDO of the object |
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ValidateStateImpl() |
Attempt to validate the configuration the user has chosen for this setting. |