UMultiUserClientStatics::GetMultiUserClientInfoByName

Get the ClientInfo for any Multi-User participant by name.

Windows
MacOS
Linux

References

Module

MultiUserClientLibrary

Header

/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Public/MultiUserClientStatics.h

Include

#include "MultiUserClientStatics.h"

Source

/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Private/MultiUserClientStatics.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Multi-User Client",
          Meta=(DevelopmentOnly, DisplayName="Get Multi-User Client Info by Name"))
static bool GetMultiUserClientInfoByName
(
    const FString & ClientName,
    FMultiUserClientInfo & ClientInfo
)

Remarks

Get the ClientInfo for any Multi-User participant by name. The local user is found even when not connected to a session. Returns false is no client was found.

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