UMultiUserClientStatics::PersistMultiUserSessionChanges

Persist the session changes and prepare the files for source control submission.

Windows
MacOS
Linux

References

Module

MultiUserClientLibrary

Header

/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Public/MultiUserClientStatics.h

Include

#include "MultiUserClientStatics.h"

Source

/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Private/MultiUserClientStatics.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Multi-User Source Control",
          Meta=(DevelopmentOnly, DisplayName="Persist Multi-User Session Changes"))
static void PersistMultiUserSessionChanges()

Remarks

Persist the session changes and prepare the files for source control submission.

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