Module |
|
Header |
/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Public/MultiUserClientStatics.h |
Include |
#include "MultiUserClientStatics.h" |
Source |
/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Private/MultiUserClientStatics.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Multi-User Source Control",
Meta=(DevelopmentOnly, DisplayName="Persist Multi-User Session Changes"))
static void PersistMultiUserSessionChanges()
Persist the session changes and prepare the files for source control submission.