UMultiUserClientStatics::SetMultiUserPresenceEnabled
Set whether presence is currently enabled and should be shown (unless hidden by other settings)
Module
|
MultiUserClientLibrary
|
Header
|
/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Public/MultiUserClientStatics.h
|
Include
|
#include "MultiUserClientStatics.h"
|
Source
|
/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Private/MultiUserClientStatics.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Multi-User Presence",
Meta=(DevelopmentOnly, DisplayName="Set Multi-User Presence Enabled"))
static void SetMultiUserPresenceEnabled
(
const bool IsEnabled
)
Set whether presence is currently enabled and should be shown (unless hidden by other settings)
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