UMultiUserClientStatics::SetMultiUserPresenceVisibility
Set Presence Actor Visibility by display name
Module
|
MultiUserClientLibrary
|
Header
|
/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Public/MultiUserClientStatics.h
|
Include
|
#include "MultiUserClientStatics.h"
|
Source
|
/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Private/MultiUserClientStatics.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Multi-User Presence",
Meta=(DevelopmentOnly, DisplayName="Set Multi-User Presence Visibility"))
static void SetMultiUserPresenceVisibility
(
const FString & Name,
bool Visibility,
bool PropagateToAll
)
Set Presence Actor Visibility by display name
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