Module |
|
Header |
/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Public/MultiUserClientStatics.h |
Include |
#include "MultiUserClientStatics.h" |
Source |
/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Private/MultiUserClientStatics.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Multi-User Presence",
Meta=(DevelopmentOnly, DisplayName="Set Multi-User Presence Visibility By Id"))
static void SetMultiUserPresenceVisibilityById
(
const FGuid & ClientEndpointId,
bool Visibility,
bool PropagateToAll
)
Set Presence Actor Visibility by client id