UMultiUserClientStatics::SetMultiUserPresenceVisibilityById

Set Presence Actor Visibility by client id

Windows
MacOS
Linux

References

Module

MultiUserClientLibrary

Header

/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Public/MultiUserClientStatics.h

Include

#include "MultiUserClientStatics.h"

Source

/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/Private/MultiUserClientStatics.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Multi-User Presence",
          Meta=(DevelopmentOnly, DisplayName="Set Multi-User Presence Visibility By Id"))
static void SetMultiUserPresenceVisibilityById
(
    const FGuid & ClientEndpointId,
    bool Visibility,
    bool PropagateToAll
)

Remarks

Set Presence Actor Visibility by client id

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