Module |
|
Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkedSimulationModelRepControllers.h |
Include |
#include "NetworkedSimulationModelRepControllers.h" |
enum
{
NUM_BITS_FRAME = 8
}
How many bits we use to encode the key frame number for buffers. Client Frames are stored locally as 32 bit integers, but we use a smaller # of bits to NetSerialize. Frames are only relatively relevant: the absolute value doesn't really matter. We just need to detect newer/older.