FParametricInputCmd

State the client generates.

Windows
MacOS
Linux

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/Movement/ParametricMovement.h

Include

#include "Movement/ParametricMovement.h"

Syntax

struct FParametricInputCmd

Remarks

Parametric Movement Simulation Types

Variables

Name Description

Public variable

TOptional< floa...

 

PlayRate

Input Playrate. This being set can be thought of "telling the simulation what its new playrate should be".

Functions

Name Description

Public function Const

void

 

Log

Public function

void

 

NetSerialize

(
    const FNetSerializeParams& P
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss