TNetSimCueDispatcher::SetConfirmedTime

Set Confirmed time. If this is never called, we assume we are always confirmed/authority.

Windows
MacOS
Linux

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkedSimulationModelCues.h

Include

#include "NetworkedSimulationModelCues.h"

Syntax

void SetConfirmedTime
(
    const FNetworkSimTime & NewConfirmedTime
) const

Remarks

Set Confirmed time. If this is never called, we assume we are always confirmed/authority.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss