TRepController_Empty::GetProxyDirtyCount

Used for client shadowstate compares. Should just call GetDirtyCount() on the buffer you are replicating.

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References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkedSimulationModelRepControllers.h

Include

#include "NetworkedSimulationModelRepControllers.h"

Syntax

int32 GetProxyDirtyCount
(
    TNetworkSimBufferContainer< Model > & Buffers
) const

Remarks

Used for client shadowstate compares. Should just call GetDirtyCount() on the buffer you are replicating.

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