TRepController_Simulated::GetLastSerializedSimulationTime

Last Serialized time and state.

Windows
MacOS
Linux

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkedSimulationModelRepControllers.h

Include

#include "NetworkedSimulationModelRepControllers.h"

Syntax

FNetworkSimTime GetLastSerializedSimulationTime() const

Remarks

Last Serialized time and state.

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