ANetworkPredictionExtrasFlyingPawn::GetPendingFrame

Only intended for debugging in test map examples. Not really intended to be useful for general game code use.

Windows
MacOS
Linux

References

Module

NetworkPredictionExtras

Header

/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/NetworkPredictionExtrasFlyingPawn.h

Include

#include "NetworkPredictionExtrasFlyingPawn.h"

Source

/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Private/NetworkPredictionExtrasFlyingPawn.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Gameplay")
int32 GetPendingFrame() const

Remarks

Only intended for debugging in test map examples. Not really intended to be useful for general game code use.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss