SourceEmitterID

Id of the Emitter Handle that generated the event.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Event Handler Options")
FGuid SourceEmitterID

Remarks

Id of the Emitter Handle that generated the event. If all zeroes, the event generator is assumed to be this emitter.

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