FNiagaraEventScriptProperties

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Inheritance Hierarchy

FNiagaraEmitterScriptProperties

FNiagaraEventScriptProperties

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraEmitter.h

Include

#include "NiagaraEmitter.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FNiagaraEventScriptProperties : public FNiagaraEmitterScriptProperties

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bRandomSpawnNumber

Whether using a random spawn number.

Public variable UProperty Category, EditAnywhere

EScriptExecutio...

 

ExecutionMode

Controls which particles have the event script run on them.

Public variable UProperty Category, EditAnywhere

uint32

 

MaxEventsPerFrame

Controls how many events are consumed by this event handler.

Public variable UProperty Category, EditAnywhere

uint32

 

MinSpawnNumber

The minimum spawn number when random spawn is used. Spawn Number is used as the maximum range.

Public variable UProperty Category, EditAnywhere

FGuid

 

SourceEmitterID

Id of the Emitter Handle that generated the event.

Public variable UProperty Category, EditAnywhere

FName

 

SourceEventName

The name of the event generated.

Public variable UProperty Category, EditAnywhere

uint32

 

SpawnNumber

Controls whether or not particles are spawned as a result of handling the event.

Constructors

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