Module |
|
Header |
/Engine/Plugins/Runtime/OSCModulationMixing/Source/OSCModulationMixing/Public/OSCModulationMixingStatics.h |
Include |
#include "OSCModulationMixingStatics.h" |
Source |
/Engine/Plugins/Runtime/OSCModulationMixing/Source/OSCModulationMixing/Private/OSCModulationMixingStatics.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|OSC|Modulation",
DisplayName="Copy Mix State to OSC Bundle", Meta=(WorldContext="WorldContextObject"))
static void
CopyMixToOSCBundle
(
UObject
* WorldContextObject,
USoundControlBusMix
* Mix,
FOSCBundle
& Bundle
)
Converts Control Bus Mix to OSCBundle representation to send over network via OSC protocol