Deprecated
UOculusFunctionLibrary::EnableAutoLoadingSplashScreen has been deprecated and no longer functions as before. Use the generic UStereoLayerFunctionLibrary::EnableAutoLoadingSplashScreen instead
Module |
|
Header |
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Public/OculusFunctionLibrary.h |
Include |
#include "OculusFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/Private/OculusFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="OculusLibrary",
Meta=(DeprecatedFunction, DeprecationMessage="UOculusFunctionLibrary::EnableAutoLoadingSplashScreen has been deprecated and no longer functions as before. Use the generic UStereoLayerFunctionLibrary::EnableAutoLoadingSplashScreen instead"))
static void EnableAutoLoadingSplashScreen
(
bool bAutoShowEnabled
)
Enables/disables splash screen to be automatically shown when LoadMap is called.
Parameter |
Description |
---|---|
bAutoShowEnabled |
(in) True, if automatic showing of splash screens is enabled when map is being loaded. |