Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystemOculus/Source/Classes/OculusCreateSessionCallbackProxy.h |
Include |
#include "OculusCreateSessionCallbackProxy.h" |
Source |
/Engine/Plugins/Online/OnlineSubsystemOculus/Source/Private/OculusCreateSessionCallbackProxy.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Oculus|Session", Meta=(BlueprintInternalUseOnly="true"))
static UOculusCreateSessionCallbackProxy * CreateSession
(
int32 PublicConnections,
FString OculusMatchmakingPool
)
Kick off CreateSession check. Asynchronous see OnCreateSessionCompleteDelegate for results.