GIdToOpenColorIOShaderMap

A global map from a ColorTransform's ID and static switch set to any shader map cached for that color transform.

Windows
MacOS
Linux

References

Module

OpenColorIO

Header

/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIOShared.h

Include

#include "OpenColorIOShared.h"

Syntax

static TMap< FOpenColorIOShaderMapId, FOpenColorIOShaderMap * > GIdToOpenColorIOShaderMap;

Remarks

A global map from a ColorTransform's ID and static switch set to any shader map cached for that color transform. Note: this does not necessarily contain all color transform shader maps in memory. Shader maps with the same key can evict each other. No ref counting needed as these are removed on destruction of the shader map.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss