FOpenColorIOShaderMap::ProcessCompilationResults

Sorts the incoming compiled jobs into the appropriate OCIO shader maps, and finalizes this shader map so that it can be used for rendering.

Windows
MacOS
Linux

References

Module

OpenColorIO

Header

/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Public/OpenColorIOShared.h

Include

#include "OpenColorIOShared.h"

Source

/Engine/Plugins/Compositing/OpenColorIO/Source/OpenColorIO/Private/OpenColorIOShaderMap.cpp

Syntax

bool ProcessCompilationResults
(
    const TArray< TSharedRef< FShaderCommonCompileJob, ESPMode::ThreadSafe >> & InCompilationResults,
    int32 & InOutResultIndex,
    float & InOutTimeBudget
)

Remarks

Sorts the incoming compiled jobs into the appropriate OCIO shader maps, and finalizes this shader map so that it can be used for rendering.

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