Module |
|
Header |
/Engine/Plugins/Experimental/PanoramicCapture/Source/PanoramicCapture/Public/StereoCapturePawn.h |
Include |
#include "StereoCapturePawn.h" |
Source |
/Engine/Plugins/Experimental/PanoramicCapture/Source/PanoramicCapture/Private/StereoCapturePawn.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Pawn",
Meta=(Latent, WorldContext="WorldContextObject", LatentInfo="LatentInfo"))
void UpdateStereoAtlas
(
UObject * WorldContextObject,
struct FLatentActionInfo LatentInfo
)