AStereoCapturePawn::UpdateStereoAtlas

Windows
MacOS
Linux

References

Module

PanoramicCapture

Header

/Engine/Plugins/Experimental/PanoramicCapture/Source/PanoramicCapture/Public/StereoCapturePawn.h

Include

#include "StereoCapturePawn.h"

Source

/Engine/Plugins/Experimental/PanoramicCapture/Source/PanoramicCapture/Private/StereoCapturePawn.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Pawn",
          Meta=(Latent, WorldContext="WorldContextObject", LatentInfo="LatentInfo"))
void UpdateStereoAtlas
(
    UObject * WorldContextObject,
    struct FLatentActionInfo LatentInfo
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss