[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Sprite, EditAnywhere, BlueprintReadOnly)
TEnumAsByte< EFlipbookCollisionMode::Type > CollisionSource
Collision source.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Sprite, EditAnywhere, BlueprintReadOnly)
TEnumAsByte< EFlipbookCollisionMode::Type > CollisionSource
Collision source.