| UObjectBase
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Module |
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Header |
/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperSpriteAtlas.h |
Include |
#include "PaperSpriteAtlas.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, BlueprintType, Experimental, Meta=(DisplayThumbnail="true"))
class UPaperSpriteAtlas : public UObject
Groups together a set of sprites that will try to share the same texture atlas (allowing them to be combined into a single draw call)
Name | Description | ||
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AtlasDescription |
Description of this atlas, which shows up in the content browser tooltip. |
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AtlasGUID |
The GUID of the atlas group, used to match up sprites that belong to this group even thru atlas renames. |
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AtlasSlots |
Slots in the atlas. |
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bRebuildAtlas |
Slots in the atlas. |
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BuiltHeight |
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BuiltPadding |
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BuiltWidth |
Values used when building this atlas. |
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TEnumAsByte< en... |
CompressionSettings |
Compression settings to use on atlas texture. |
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TEnumAsByte< en... |
Filter |
Texture filtering mode when sampling these textures. |
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GeneratedTextures |
List of generated atlas textures. |
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MaxHeight |
Maximum atlas page height (single pages might be smaller) |
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MaxWidth |
Maximum atlas page width (single pages might be smaller) |
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MipCount |
Maximum atlas page height (single pages might be smaller) |
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NumIncrementalBuilds |
Track the number of incremental builds. |
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Padding |
The number of pixels of padding. |
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PaddingType |
The type of padding performed on this atlas. |
Name | Description | |
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UPaperSpriteAtlas ( |
Name | Description | ||
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GetAssetRegistryTags ( |
Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects |
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PostDuplicate ( |
Called after duplication & serialization and before PostLoad. |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |