FPartyPlatformSessionInfo

Windows
MacOS
Linux

References

Module

Party

Header

/Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Party/PartyTypes.h

Include

#include "Party/PartyTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FPartyPlatformSessionInfo

Variables

Name Description

Public variable UProperty

FName

 

OssName

The name of the OSS the platform session is for (because in a crossplay party, members can be part of different platform OSS')

Public variable UProperty

FUniqueNetIdRep...

 

OwnerPrimaryId

Primary OSS ID of the player that owns this console session

Public variable UProperty

FString

 

SessionId

The platform session id. Will be unset if it is not yet available to be joined.

Functions

Name Description

Public function Const

bool

 

IsInSession

(
    const UPartyMember& PartyMember
)

Public function Const

bool

 

IsSessionOwner

(
    const UPartyMember& PartyMember
)

Public function Const

FString

 

ToDebugString()

Operators

Name Description

Public function Const

bool

 

operator!=

(
    const FPartyPlatformSessionInfo& O...
)

Public function

void

 

operator=

(
    const FPartyPlatformSessionInfo& O...
)

Public function Const

bool

 

operator==

(
    FName PlatformOssName
)

Public function Const

bool

 

operator==

(
    const FPartyPlatformSessionInfo& O...
)

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