Module |
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Header |
/Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Party/PartyTypes.h |
Include |
#include "Party/PartyTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FPartyPlatformSessionInfo
Name | Description | ||
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OssName |
The name of the OSS the platform session is for (because in a crossplay party, members can be part of different platform OSS') |
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OwnerPrimaryId |
Primary OSS ID of the player that owns this console session |
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SessionId |
The platform session id. Will be unset if it is not yet available to be joined. |
Name | Description | ||
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IsInSession ( |
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IsSessionOwner ( |
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ToDebugString() |
Name | Description | ||
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operator!= ( |
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operator= ( |
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operator== ( |
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operator== ( |