| FAnimNode_SkeletalControlBase::InitializeBoneReferences()
|
Module |
|
Header |
/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/AnimNode_WheelHandler.h |
Include |
#include "AnimNode_WheelHandler.h" |
Source |
/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Private/AnimNode_WheelHandler.cpp |
virtual void InitializeBoneReferences
(
const FBoneContainer & RequiredBones
)
Initialize any bone references you have