Module |
|
Header |
/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/VehicleAnimInstance.h |
Include |
#include "VehicleAnimInstance.h" |
Source |
/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Private/VehicleAnimInstance.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Animation")
AWheeledVehicle * GetVehicle()
Makes a montage jump to the end of a named section.