Module |
|
Header |
/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/WheeledVehicleMovementComponent.h |
Include |
#include "WheeledVehicleMovementComponent.h" |
Source |
/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Private/WheeledVehicleMovementComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Game|Components|WheeledVehicleMovement")
void SetBrakeInput
(
float Brake
)
Set the user input for the vehicle Brake