[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="PICP")
UTextureRenderTarget2D * CameraOverlayFrame
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="PICP")
UTextureRenderTarget2D * CameraOverlayFrame