Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/PicpProjection/Public/Blueprints/ReprojectionBlendingData.h |
Include |
#include "Blueprints/ReprojectionBlendingData.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Category="PICP")
struct FPicpFrameBlendingParameters
Blend inputs.
Name | Description | ||
---|---|---|---|
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DestinationFrame |
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SourceFrames |