FPicpOverlayFrameBlendingPair

Windows
MacOS
Linux

References

Module

PicpProjection

Header

/Engine/Plugins/Runtime/nDisplay/Source/PicpProjection/Public/Blueprints/ReprojectionBlendingData.h

Include

#include "Blueprints/ReprojectionBlendingData.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Category="PICP")
struct FPicpOverlayFrameBlendingPair

Variables

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