URemoteImportLibrary

Exposes:

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

RemoteImportLibrary

Header

/Engine/Plugins/Importers/Experimental/RemoteImport/Source/RemoteImportLibrary/Public/RemoteImportLibrary.h

Include

#include "RemoteImportLibrary.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(Experimental))
class URemoteImportLibrary : public UBlueprintFunctionLibrary

Remarks

Exposes:

  • API to enable/disable RemoteImport server (process visibility for clients)

  • API to register/unregister RemoteImportAnchors (specific destination for clients)

Constructors

No constructors are accessible with public or protected access.

Functions

Name Description

Public function Static

FSimpleMulti...

 

GetAnchorListChangeDelegate()

Public function Static UFunction BlueprintCallable, Category

bool

 

ImportSource

(
    const FString& FilePath,
    const FString& DestinationName
)

Triggers OnImportFileDelegate on specified Anchor

Public function Static UFunction BlueprintCallable, Category

bool

 

IsRemoteImportServerActive()

Public function Static UFunction BlueprintCallable, Category

TArray< FStr...

 

ListAnchors()

List registered Anchor names.

Public function Static UFunction BlueprintCallable, Category

FString

 

RegisterAnchor

(
    const FRemoteImportAnchor& Anchor,
    bool bAllowRename
)

Register a possible destination for a remote import

Public function Static UFunction BlueprintCallable, Category

void

 

StartRemoteImportServer()

Enable the server so that the process is visible to clients

Public function Static UFunction BlueprintCallable, Category

void

 

StopRemoteImportServer()

Disable the server so that the process is hidden to clients

Public function Static UFunction BlueprintCallable, Category

void

 

UnregisterAnchor

(
    const FString& AnchorHandle
)

Remove a destination

Constants

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