UBasicReplicationGraph::GetAlwaysRelevantNodeForConnection

Windows
MacOS
Linux

References

Module

ReplicationGraph

Header

/Engine/Plugins/Runtime/ReplicationGraph/Source/Public/BasicReplicationGraph.h

Include

#include "BasicReplicationGraph.h"

Source

/Engine/Plugins/Runtime/ReplicationGraph/Source/Private/BasicReplicationGraph.cpp

Syntax

UReplicationGraphNode_AlwaysRelevant_ForConnection * GetAlwaysRelevantNodeForConnection
(
    UNetConnection * Connection
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss