| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/ResonanceAudio/Source/ResonanceAudio/Public/ResonanceAudioSpatializationSourceSettings.h |
Include |
#include "ResonanceAudioSpatializationSourceSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UResonanceAudioSpatializationSourceSettings : public USpatializationPluginSourceSettingsBase
Copyright (C) Google Inc. 2017. All rights reserved.
Name | Description | ||
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bToggleVisualization |
Whether to visualize directivity pattern in the viewport. |
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float |
MaxDistance |
Maximum distance to apply the chosen attenuation method ((default = 50000.0 cm) |
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float |
MinDistance |
Minimum distance to apply the chosen attenuation method (default = 100.0 cm) |
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float |
Pattern |
Directivity pattern: 0.0 (omnidirectional), 0.5 (cardioid), 1.0 (figure-of-8) |
|
ERaDistanceRoll... |
Rolloff |
Roll-off model to use for sound source distance attenuation. Select 'None' (default) to use Unreal attenuation settings. |
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float |
Scale |
Scale (for directivity pattern visualization only). |
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float |
Sharpness |
Sharpness of the directivity pattern. Higher values result in a narrower sound emission beam. |
|
ERaSpatializati... |
SpatializationMethod |
Spatialization method to use for sound object(s). NOTE: Has no effect if 'Stereo Panning' global quality mode is selected for the project. |
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float |
Spread |
Spread (width) of the sound source (in degrees). Note: spread control is not available if 'Stereo Panning' global quality mode is enabled for the project and / or 'Stereo Panning' spatialization mode is enabled for the sound source. |
Name | Description | |
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UResonanceAudioSpatializationSourceSettings() |
Name | Description | ||
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DoesAudioComponentReferenceThis ( |
See if Audio Component references this settings instance: |
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SetSoundSourceDirectivity ( |
Sets the sound source directivity, applies, and updates. |
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SetSoundSourceSpread ( |
Sets the sound source spread (width), applies, and updates. |
Name | Description | ||
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CanEditChange ( |
Called by the editor to query whether a property of this object is allowed to be modified. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |