USignificanceManager::GetSignificance

Returns the significance value for a given object, returns 0 if object is not managed.

Windows
MacOS
Linux

References

Module

SignificanceManager

Header

/Engine/Plugins/Runtime/SignificanceManager/Source/SignificanceManager/Public/SignificanceManager.h

Include

#include "SignificanceManager.h"

Source

/Engine/Plugins/Runtime/SignificanceManager/Source/SignificanceManager/Private/SignificanceManager.cpp

Syntax

float GetSignificance
(
    const UObject * Object
) const

Remarks

Returns the significance value for a given object, returns 0 if object is not managed.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss