USoundCueTemplateSettings

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Inheritance Hierarchy

References

Module

SoundCueTemplates

Header

/Engine/Plugins/Runtime/SoundCueTemplates/Source/SoundCueTemplates/Public/SoundCueTemplateSettings.h

Include

#include "SoundCueTemplateSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Game, defaultconfig, Meta=(DisplayName="Sound Cue Templates"))
class USoundCueTemplateSettings : public UDeveloperSettings

Variables

Constructors

Name Description

Public function

USoundCueTemplateSettings

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

const FSound...

 

GetQualityLevelSettings

(
    int32 Index
)

Get the quality level settings at the provided level index.

Public function Const

int32

 

GetQualityLevelSettingsNum()

Get the quality level settings at the provided level index.

Public function

bool

 

RebuildQualityLevels()

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeChainProperty

(
    FPropertyChangedChainEvent& Proper...
)

This alternate version of PostEditChange is called when properties inside structs are modified.

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

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