| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/SoundCueTemplates/Source/SoundCueTemplates/Public/SoundCueTemplateSettings.h |
Include |
#include "SoundCueTemplateSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Game, defaultconfig, Meta=(DisplayName="Sound Cue Templates"))
class USoundCueTemplateSettings : public UDeveloperSettings
Name | Description | ||
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QualityLevels |
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SettingsNotifier |
Name | Description | |
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USoundCueTemplateSettings ( |
Name | Description | ||
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const FSound... |
GetQualityLevelSettings ( |
Get the quality level settings at the provided level index. |
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GetQualityLevelSettingsNum() |
Get the quality level settings at the provided level index. |
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RebuildQualityLevels() |
Name | Description | ||
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PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |