| USoundBase::Parse()
|
Module |
|
Header |
/Engine/Plugins/Runtime/SoundMod/Source/SoundMod/Classes/SoundMod.h |
Include |
#include "SoundMod.h" |
Source |
/Engine/Plugins/Runtime/SoundMod/Source/SoundMod/Private/SoundMod.cpp |
virtual void Parse
(
class FAudioDevice * AudioDevice,
const UPTRINT NodeWaveInstanceHash,
FActiveSound & ActiveSound,
const FSoundParseParameters & ParseParams,
TArray< FWaveInstance * > & WaveInstances
)
Parses the Sound to generate the WaveInstances to play.