[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="SoundVariation")
USoundWave * SoundWave
The sound wave asset to use for this variation.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="SoundVariation")
USoundWave * SoundWave
The sound wave asset to use for this variation.