| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/Steam/SteamSockets/Source/SteamSockets/Public/SteamSocketsNetDriver.h |
Include |
#include "SteamSocketsNetDriver.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, Config=Engine)
class USteamSocketsNetDriver : public UNetDriver
Name | Description | |
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USteamSocketsNetDriver() |
Name | Description | ||
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ArePacketHandlersDisabled() |
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UNetConnecti... |
FindClientConnectionForHandle ( |
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OnConnectionCreated ( |
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OnConnectionDisconnected ( |
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OnConnectionUpdated ( |
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ResetSocketInfo ( |
Name | Description | ||
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ISocketSubsy... |
GetSocketSubsystem() |
Get the socket subsytem appropriate for this net driver |
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InitBase ( |
Common initialization between server and client connection setup |
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InitConnect ( |
Initialize the net driver in client mode |
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InitListen ( |
Initialize the network driver in server mode (listener) |
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IsAvailable() |
Returns true if this net driver is valid for the current configuration. |
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IsNetResourceValid() |
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LowLevelDestroy() |
Close socket and Free the memory the OS allocated for this socket |
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LowLevelSend ( |
Sends a 'connectionless' (not associated with a UNetConection) packet, to the specified address. |
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Shutdown() |
Shutdown all connections managed by this net driver |
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TickDispatch ( |
Handle time update: read and process packets |
Name | Description | ||
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |