USteamVRInputDeviceFunctionLibrary::GetSkeletalTransform

Retrieve the live skeletal input bone values from SteamVR

Windows
MacOS
Linux

References

Module

SteamVRInputDevice

Header

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Public/SteamVRInputDeviceFunctionLibrary.h

Include

#include "SteamVRInputDeviceFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Private/SteamVRInputDeviceFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SteamVR Input")
static void GetSkeletalTransform
(
    FSteamVRSkeletonTransform & LeftHand,
    FSteamVRSkeletonTransform & RightHand,
    bool bWithController
)

Remarks

Retrieve the live skeletal input bone values from SteamVR

Returns

RightHand - Per bone transform values for the right hand skeleton

Parameters

Parameter

Description

bWithController

Whether or not retrieve skeletal input values with controller

bXAxisForward

Whether or not the Skeleton has the X axis facing forward

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