Module |
|
Header |
/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Public/SteamVRInputDeviceFunctionLibrary.h |
Include |
#include "SteamVRInputDeviceFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Private/SteamVRInputDeviceFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SteamVR Input")
static void GetSkeletalTransform
(
FSteamVRSkeletonTransform & LeftHand,
FSteamVRSkeletonTransform & RightHand,
bool bWithController
)
Retrieve the live skeletal input bone values from SteamVR
RightHand - Per bone transform values for the right hand skeleton
Parameter |
Description |
---|---|
bWithController |
Whether or not retrieve skeletal input values with controller |
bXAxisForward |
Whether or not the Skeleton has the X axis facing forward |