Module |
|
Header |
/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Public/SteamVRInputDeviceFunctionLibrary.h |
Include |
#include "SteamVRInputDeviceFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Private/SteamVRInputDeviceFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SteamVR Input")
static void GetSteamVR_OriginLocalizedName
(
FSteamVRAction SteamVRAction,
TArray< ESteamVRInputStringBits > LocalizedParts,
FString & OriginLocalizedName
)
Retrieve the localized name of the origin of a given action (e.g. "Left Hand Index Controller Trackpad")
OriginLocalizedName - The localized name of the origin of a given action (e.g. "Left Hand Index Controller Trackpad")
Parameter |
Description |
---|---|
SteamVRAction |
The action that we will lookup the last active origin for |
LocalizedParts |
Bitfields to specify which origin parts to return |