USteamVRInputDeviceFunctionLibrary::GetSteamVR_OriginLocalizedName

Retrieve the localized name of the origin of a given action (e.g. "Left Hand Index Controller Trackpad")

Windows
MacOS
Linux

References

Module

SteamVRInputDevice

Header

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Public/SteamVRInputDeviceFunctionLibrary.h

Include

#include "SteamVRInputDeviceFunctionLibrary.h"

Source

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Private/SteamVRInputDeviceFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="SteamVR Input")
static void GetSteamVR_OriginLocalizedName
(
    FSteamVRAction SteamVRAction,
    TArray< ESteamVRInputStringBits > LocalizedParts,
    FString & OriginLocalizedName
)

Remarks

Retrieve the localized name of the origin of a given action (e.g. "Left Hand Index Controller Trackpad")

Returns

OriginLocalizedName - The localized name of the origin of a given action (e.g. "Left Hand Index Controller Trackpad")

Parameters

Parameter

Description

SteamVRAction

The action that we will lookup the last active origin for

LocalizedParts

Bitfields to specify which origin parts to return

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