Module |
|
Header |
/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectMidSideSpreader.h |
Include |
#include "SourceEffects/SourceEffectMidSideSpreader.h" |
Source |
/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Private/SourceEffectMidSideSpreader.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Audio|Effects")
void SetSettings
(
const FSourceEffectMidSideSpreaderSettings & InSettings
)
Change settings of your effect from blueprints. Will broadcast changes to active instances.