| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectConvolutionReverb.h |
Include |
#include "SubmixEffects/SubmixEffectConvolutionReverb.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAudioImpulseResponse : public UObject
======================================================================== UAudioImpulseResponseUAsset used to represent Imported Impulse Responses
Name | Description | ||
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|
TArray< float > |
ImpulseResponse |
The interleaved audio samples used in convolution. |
|
float |
NormalizationVolumeDb |
Used to account for energy added by convolution with "loud" Impulse Responses. |
|
NumChannels |
The number of channels in impulse response. |
|
|
OnObjectPropertyChanged |
This delegate is called whenever PostEditChangeProperty called. |
|
|
SampleRate |
The original sample rate of the impulse response. |
Name | Description | |
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|
UAudioImpulseResponse() |
Name | Description | ||
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|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
Name | Description | ||
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|
TArray< float > |
IRData_DEPRECATED |