bRecordSourcesIntoSubSequences

If enabled, each Source will be recorded into a separate Sequence and embedded in the Master Sequence will link to them via Subscenes track.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, BlueprintReadWrite, Category="Take Recorder")
bool bRecordSourcesIntoSubSequences

Remarks

If enabled, each Source will be recorded into a separate Sequence and embedded in the Master Sequence will link to them via Subscenes track. If disabled, all Sources will be recorded into the Master Sequence, and you will not be able to swap between various takes of specific source using the Sequencer Take ui. This can still be done via copying and pasting between sequences if needed.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss