[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, BlueprintReadWrite, Category="Take Recorder")
bool bRecordSourcesIntoSubSequences
If enabled, each Source will be recorded into a separate Sequence and embedded in the Master Sequence will link to them via Subscenes track. If disabled, all Sources will be recorded into the Master Sequence, and you will not be able to swap between various takes of specific source using the Sequencer Take ui. This can still be done via copying and pasting between sequences if needed.