Module |
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Header |
/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorderParameters.h |
Include |
#include "Recorder/TakeRecorderParameters.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FTakeRecorderProjectParameters
Name | Description | ||
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bRecordSourcesIntoSubSequences |
If enabled, each Source will be recorded into a separate Sequence and embedded in the Master Sequence will link to them via Subscenes track. |
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bRecordToPossessable |
If enabled, all recorded actors will be recorded to possessable object bindings in Sequencer. |
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bStartAtCurrentTimecode |
If enabled, track sections will start at the current timecode. Otherwise, 0. |
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DefaultSlate |
The default name to use for the Slate information |
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DefaultTracks |
List of property names for which movie scene tracks will always record. |
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RootTakeSaveDir |
The root of the directory in which to save recorded takes. |
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TakeSaveDir |
The name of the directory in which to save recorded takes. |
Name | Description | |
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FTakeRecorderProjectParameters() |
Name | Description | ||
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GetTakeAssetPath() |
The take asset path, composed of the TakeRootSaveDir and the TakeSaveDir |