UTakeRecorder::GetActiveRecorder

Retrieve the currently active take recorder instance

Windows
MacOS
Linux

References

Module

TakeRecorder

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorder.h

Include

#include "Recorder/TakeRecorder.h"

Source

/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Private/Recorder/TakeRecorder.cpp

Syntax

static UTakeRecorder * GetActiveRecorder()

Remarks

Retrieve the currently active take recorder instance

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss