UTakeRecorder::GetSequence

Access the sequence asset that this recorder is recording into

Windows
MacOS
Linux

References

Module

TakeRecorder

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorder.h

Include

#include "Recorder/TakeRecorder.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder")
ULevelSequence * GetSequence() const

Remarks

Access the sequence asset that this recorder is recording into

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss